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Up Topic Deutsch / Miniblogs / Clonk Mars
- - By Marky (More than 200 posts.) Date 17.08.2017 22:35 Upvotes 12
First results - thanks to Nachtfalter, Luchs, and Kanibal:
Parent - By Apfelclonk (More than 200 posts.) Date 17.08.2017 22:47
I like dat.
Parent - By ala (More than 1000 posts.) Date 18.08.2017 11:21
Oh my!
Parent - By Mupf (More than 200 posts.) Date 18.08.2017 18:28
Looking spectacular!
Parent - By Gecko (More than 500 posts.) Date 21.08.2017 14:10
Mega gut!
Parent - - By Marky (More than 200 posts.) Date 27.08.2017 22:17 Upvotes 4
The well known solar panel is the first object to get a construction animation, as all buildings had in the predecessor
Attachment: cm_construction.webm (272k)
Parent - By Cmdr. Adler (More than 200 posts.) Date 28.08.2017 00:39
Badass!
Parent - By Nachtfalter (More than 1000 posts.) Date 14.10.2017 21:11
- - By Marky (More than 200 posts.) Date 20.09.2017 21:59 Upvotes 2
Nothing to show off in a screenshot - but the good news is: Power system with power lines works, and the solar panels adjust their production and rotation to the time of the day.
Parent - - By Luchs (More than 1000 posts.) Date 22.09.2017 12:00
How did you end up implementing the power system? Like OC or like old ClonkMars or something else entirely?
Parent - By Marky (More than 200 posts.) Date 22.09.2017 18:31
It's a mix between OC and something on. The basic logic is that it is state based, as in OC. Then, it tries to meet demand and switches producers off if they are not needed. Producers keep supplying, if they are already on and if there are capacitors that they can charge.
power is distributed equally among capacitors, so that preferably they can meet a high demand for a short time.

Finally, the logic that determines the network that the structure belongs to can be exchanged easily. I did the OC logic first, now I replaced it, so that all objects connected to each other by power lines form a network.
Up Topic Deutsch / Miniblogs / Clonk Mars

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