>It gives more weight on tactical positions on the map. If it would not be possible to shoot through stuff, you would basically only have fights where both Clonks stand in the clear and shoot at each other. But with the ability to shoot through thin stuff, you can now instead look for a tactically better location to take cover!
>Defending a tower is easier than attacking it, because you are relatively safe behind your own walls. Similarily, you can use loam walls to create temporary covers. In my opinion, it allows for MORE tactical play.
>Only the one who originally coded the bow can answer that for sure
>are forum have peoples who coded the crossbow etc?
>Also gives victory for that player who is camping and wallhacking in fast melees. Wallhacking crossbow is an invulnerable death machine
>Well, that was either Randrian or me (probably Randrian, because he made the assassin)
>Crossbow as in the objects.c4d crossbow I believe
>Then the melee probably has some design problems?
> Also gives victory for that player who is camping and wallhacking in fast melees.
Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill